Create a mesh wedge
with rectangular or cubical faces.
The base of the wedge is drawn parallel to the XY plane
of the current UCS with the sloped face opposite the first corner.
The height of the wedge is parallel to the Z axis.
You can set the number
of divisions for each dimension of new mesh wedges in the Mesh Primitive
Options dialog box. You can also modify
these settings and the level of smoothness as you create the mesh
object.
Mesh Wedge Creation Options
The Wedge option of the MESH command provides
several methods for determining the size and rotation of the mesh
wedges you create.
- Create a wedge with sides
of equal length. Use the Cube option.
- Specify rotation. Use
the Cube or Length option if you want to set the rotation of the
mesh wedge in the XY plane.
- Start from the center point. Use
the Center Point option.
To create a mesh wedge
based on two points and a height
- Specify the first corner of the base.
- Specify the opposite corner of the base.
- Specify the height of the wedge.
To create a mesh wedge
based on length, width, and height
- Specify the first corner of the base.
- At the Command prompt, enter l (Length).
Specify the length of the base.
- Specify the width of the base.
- Specify the height of the wedge.
To create a mesh wedge
based on a center point, corner of base, and height
- At the Command prompt, enter c (Center).
Specify the center point of the base.
- To set the location of a corner of the
base, use one of the following methods:
- To set the length and width simultaneously:
Specify the location of one corner of the base.
- To set the length and width separately:
At the Command prompt, enter l (Length) and
specify the length. Then specify the width.
- Specify the height of the wedge.
To create a mesh wedge
with equal length, width, and height
- Specify the first corner or enter c (Center)
to set the center point of the base.
- At the Command prompt, enter c (Cube).
Specify the length of the wedge and a rotation angle.
The length value sets
both the width and height of the wedge.
CommandsMESH
Creates a 3D mesh primitive
object such as a box, cone, cylinder, pyramid, sphere, wedge, or
torus.
MESHPRIMITIVEOPTIONS
Displays the Mesh Primitive
Options dialog box, which sets the tessellation defaults for primitive
mesh objects.
System VariablesDIVMESHWEDGEBASE
Sets the number of subdivisions
between the midpoint of the perimeter of triangular dimension of
the mesh wedge.
DIVMESHWEDGEHEIGHT
Sets the number of subdivisions
for the height of the mesh wedge along the Z axis.
DIVMESHWEDGELENGTH
Sets the number of subdivisions
for the length of a mesh wedge along the X axis.
DIVMESHWEDGESLOPE
Sets the number of subdivisions
in the slope that extends from the apex of the wedge to the edge
of the base.
DIVMESHWEDGEWIDTH
Sets the number of subdivisions
for the width of the mesh wedge along the Y axis.
DRAGVS
Sets the visual style
that is displayed while creating 3D solid and mesh primitives and
extruded solids, surfaces, and meshes.